Wreckfest 2.043/22/2023 ![]() To me that says "be aggressive, push to pass, the worst that happens is a half second contact penalty". None of the ones that hit me, and there were three, got penalized for doing so, but me, the guy pushed off track and into the wall drew three seconds because I hit the wall twice. Had a race today, qualified in 8th, kept it clean through the bus stop and into the loop afterwards but a pack of GT-R drivers ran me over on entry to the boot loop area. I get hit harder by the "binned it into the wall" penalty from being shunted than the person who hit me gets for doing it. The Penalty system rewards aggressive driving and punting more than it does clean driving and yielding space when required to do so. PD doesn't give a **** about their players, whales are spending the money PD anticipated and the rest of us can rot is the impression that I get. I don't have the time or inclination to grind out practice or qualifying laps to sit on pole just so that I can run the risk of going from front to back instead of going from mid-pack to back. ![]() I have reached the approximate limit of my skills. I know, you're going to say "HK just go faster/improve qualifying/same old tired excuses for why sport mode is utter *****" and they just don't cut it any more. Regardless of account, regardless of trying to leave space, regardless of courtesy I am punted, shunted, and otherwise moved out of the way so the car behind me can pass. There's zero reward for being a clean driver if you're not also an A or higher in driver rating. The number of fights this bot lost in its most recent event.Can anyone explain to me the point of racing cleanly? Don't give me "personal satisfaction of not being a jerk" because that's not going to be enough. The number of fights this bot won in its most recent event. The most recent event this bot fought at. The percentage of total fights in which this bot has been knocked out, or tapped out. The percentage of total fights in which this bot has knocked out its opponent, or the other bot tapped out. Most fights are 180 seconds long (3 minutes), but before 2021, some fights were extended an extra minute via audience encore. ![]() The average time of this bot's fights, in seconds. The number of times this bot has been knocked out, or tapped out. The number of times this bot has knocked out the other bot, or the other bot tapped out. The number of points this bot has, for ranking purposes. The number of fights the bot has fought, not including forfeits. The number of events the bot has fought in. means the bot's ranking has not changed since the last event. ! means the most recent event was this bot's first. ▼ means the bot has dropped in rank since the last event. ▲ means the bot has risen in rank since the last event. The change in the bot rank from the last event. This ensures that for most of the season, a bot's ranking will rise or fall entirely based on its performance in the most recent tournament. These rankings are based on bots' statistics from the current season so far and the previous season in its entirety. These rankings are used to help determine seeding for brackets. These are the official rankings of bots at NHRL.
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